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#1
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![]() Dre,
Sometimes bigger isn't always better! you have to get more people on one accord. in the real world, people have other commitments, jobs, families and time is precious these days! It's almost impossible to get evryone to show up on every game day. Is the location big enough? Who can't make it? How far do they have to travel to get there? Are their teams ready? How had a beef last week? Who hasn't put in time at home? Who needs to be on call this weekend? Who just doesn't know how to play nice with others. Find a good location. Set good rules and enforce them. Create a schedule and stick to it. Have fun and be flexable and keep who ever is committed. Let the NAYSAYERs and SLACKers fall by the waist side and move on. You can't please everybody. So Let It Be Written! So Let It be Done! ![]() |
#2
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![]() The question is valid even for solitaire. How many teams will you try to play in your league before it becomes unmanageable? It's one thing to have big eyes and try to collect all 132 Division I-A college teams and entertain big dreams of playing out an entire NCAA season on your setup. But then you run into some very practical problems, time being chief among them, and the record keeping becomes an act of bureaucracy you have to handle all on your lonesome. This kills the fun of the game for most hobbyists, and you end up with people who haven't taken their boards out in ten years and all those figures sitting in the dark somewhere in the house.
It sometimes seems like hobbyists really have to sit themselves down and play a game of lifeboat —what would you absolutely take with you if you had to leave a sinking ship. Setting limits and sticking to them firmly does allow the hobbyist of either a multiplayer or solitaire league to maintain a good point of control on the game and keeps it a fun hobby rather than a logistical and bookkeeping nightmare. |
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