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View Poll Results: Which should be the "official" weight limit for miniature football?
3.3 grams 16 25.00%
4.0 grams 48 75.00%
Voters: 64. You may not vote on this poll

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  #1  
Old 02-19-2010, 04:35 PM
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Default Having worked on some rules..

for the MFCA recently - I had idea that even created official classes??
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  #2  
Old 02-19-2010, 04:55 PM
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Dimitri, your slot car analogy is a good one. As I recall, basically there are 1:24, 1:32, 1:43 and HO, which can be spilt into 1:64 and 1:87 if you want. A new person to slot cars would be as equally confused about it as a new person is to miniature football. It would be greatly simplified if there was a governing board for slot car racing who said that 1:43 was going to be the standard racing catagory, and the other classes were either larger or smaller. This was, a new person would think, OK, I'll go with the official 1:43 class and see if I like it. He would then have a greater chance of finding others that also race at 1:43 because that is the 'official' class for slot cars. He may find that he likes HO better and switch later on, but at least he has a starting point to go with.

It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.
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  #3  
Old 02-19-2010, 05:04 PM
Vince148 Vince148 is offline
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I voted 4.0, BUT, I don't see why there has to be a standard. Leagues are dictating what limits to play at anyway. We just have to choose according to our own preference. I picked 4.0 only because that's where I'm playing at and because I like using the heavier figures.

I have several packs of unpainted Miggle players that maybe I'll do up for a college version at a lighter weight, but not until I get my pro team situated first.
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Old 02-19-2010, 05:25 PM
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Quote:
It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.

Personaly, I understand what you're saying, but I simply don't think that way : in slot racing, yesterday the scale prefered was the h0 scale, then the 1/24 in the 70-80, now the 1/32 is the "standard"...but standard only in europe, because USA stills prefering h0 scale...but only the people aged of 40 years old or more...but children prefers 1/43...but all that is changing, because people run digital slot cars now...etc, etc....you see what I mean : the standard is that there is no standard


It's why I 'm more in the same spirit than Geno, Weirdwolf and other guys here : in my mind, it's make more sense to classify diferent things about their particularity, more than classify them from a (good or bad) scale value, because making ONE standard specify that other classes/wieghts/categories are NOT standard, in my thinking.


SO...I agree more with that classification :

Quote:
Stock class 3.3 and under classic class ?
Mod class 4.0 and under heavy class ?
Unlimited 4.0 and up free class ?

classic class for newbies (using standard miggle or tudor gamesets) and old school players (and/or players using a specific ruleset wich is better with 3.3g figs, for example arena football on model 500 board, perhaps)

heavy class for big size customizers, big board owners (and/or players using a specific ruleset wich is better with 4g figs), high speed miniature football, etc, etc...

free class for...all the other ones : fantasy players (we can imagine one day playing MF with orcs and trolls, why not ? the figs already exists), very specific rulesets (squad total weight rule, like Reginald spoke about one day, or big linemen rule like I play in france : 4.0g for skill players, 4.2g for linemen)


My two cents (even if I am a beginner, I'm french, and you know how much we love to hear our voice sound )
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Old 02-19-2010, 05:31 PM
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Geno, I wasn't trying to come up with different classes. I'm just trying to come up with one. One that we can say is "the official weight limit of the MFCA". Right now it looks like most guys like the idea of 4.0 being it. Therefore, if the votes hold up, we can say that the official weight limit of the MFCA is 4.0 grams. Now, we can finally move on and say that the 3.3 gram limit is the 'classic' or lightweight division, and the unlimited weight is the heavyweight division.

Now, when we finally start getting around to promoting this hobby, which was one of the goals when we started this whole thing, we can all tell everyone that 4.0 grams is the official weight limit to play. Then, after they get their feet wet and realise that they love playing MF as much as the rest of us do, we can introduce them to playing at a 3.3 or unlimited weight limits, or any other weight limits guys want to promote. We need a starting point, and right now it looks like 4.0 is going to be it.

And by the way, none of my teams is over 3.3 grams, but I also voted 4.0 because it made the most sense to me, in order to allow for custom figures and whatever new bases may come out in the future. You'll understand when the new Tweak comes out.
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Old 02-19-2010, 05:36 PM
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Default Tally

3.3 = 0 votes
4.0 = 14 votes


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  #7  
Old 02-19-2010, 11:34 PM
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Here is a shocker ...... I voted 3.3 .
This is the weight that most of the new guys start out with.
I think this should be considered as the standard weight or " entry level " .
However I only play at 4.0 and love it.
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  #8  
Old 02-21-2010, 01:49 PM
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I voted for 4.0, though my personal preference is 4.0 for linemen, 3.6 for backs, receivers, linebackers, and DBS

Quick question though...when did 3.3 become the standard? I remember since we first started and Mike Pratt came up with the standards that is was always 3.2...why did that change?

The heaviest tudor figure is less than 2.0 (even the 68 big men) and the heaviest base ever made by Tudor is 1.2g. Thus, the standard set by Tudor is 3.2...right?

So, shouldn't this be a debate about 3.2 versus 4.0 for standards (or whatever you want to call them...most anyone on this board could care less)?

Just curious,
Mark

Last edited by mklingbeil : 02-21-2010 at 01:54 PM.
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  #9  
Old 02-21-2010, 01:56 PM
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Quote:
Originally Posted by mklingbeil View Post
I voted for 4.0, though my personal preference is 4.0 for linemen, 3.6 for backs, receivers, linebackers, and DBS

Quick question though...when did 3.3 become the standard? I remember since we first started and Mike Pratt came up with the standards that is was always 3.2...why did that change?

Just curious,
Mark
Mark,
Many of the Proline dials sold from Miggle added to the convention shell always seem to tip the scale to 1.3.........That to my knowledge is what upped the weight to 3.3 instead of 3.2.

Geno H
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  #10  
Old 02-21-2010, 02:07 PM
mklingbeil mklingbeil is offline
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Geno,
Thanks...was curious, that's all.

Mark
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