I believe there is a rule commitee...I believe I'm one of the members, as far as I know. Maybe.
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To be honest I feel bad when I get a good shake and negate a critical play for my opponent. Why should dice take away a great gain that occured due to my poor play calling or players that did not execute?
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Exactly. What I like in MF, it's ESPECIALLY the lack of dices (even if, as a lazy man, I use dice for kicks since I didn't tweak a decent kicker, even after almost one year in the hobby

) and other random events, in opposite to all the wargames and tabletop games I played before. I will never shake any box
The only thing who would be fun with random events, would be "campaign events"... I mean "season events".
Imagine a big hit (figure falling, or hitted by 2 or more opponents). The figure is out of the game. You roll a dice = the figure is out for the game, is out for a determinated number of games, or is healthy and come back directly on field. Etc, etc...
If the figure is out of the game or for several new games, the referee locks the figure somewhere the team owner can't take it (for base swaping or stuff like that).
That should be a logic and interesting use of random events for me. Just my two cents and personal opinion, don't want to flame any gaming style.